Category: Uncategorised

  • Taking Action – Preparing for a Career in Animation and Games

    As I approach graduation, I’ve been focused on preparing myself for entry into the animation and game industries. Over the past few months, I’ve been actively developing a professional portfolio, refining my creative direction, and planning how to present my skills to potential employers. My current portfolio includes a range of works from both my…

  • Mapping My Future Career Path in the Animation Industry

    As I prepare to graduate from my MA in Character Animation, I’ve been reflecting on the animation and game industries in both the UK and China. Each offers unique creative environments shaped by culture, visual traditions, and values. In the UK, animation is often approached as a form of artistic expression. Independent studios support stylized…

  • Reflecting on My Skills and Identity as a Character Animator

    After two years of studying Character Animation at Central Saint Martins, I’ve developed a solid understanding of animation principles, movement, and production workflows. Over time, my creative focus has shifted from static images to dynamic storytelling, and I’ve gained a deeper appreciation for how characters move and express emotions. Through course projects, I discovered that…

  • Exploring Ustwo Games and Animation in Game Development

    Ustwo Games, the renowned London-based studio behind the iconic Monument Valley, exemplifies the potential of blending artistry with interactive storytelling. The game’s elegant design, emotional depth, and innovative mechanics make it a landmark in the mobile gaming world. As I explore their work, I am particularly struck by how animation principles could enhance their design…

  • Understanding Industry Practice Through The Line Animation

    The Line Animation, a leading 2D animation studio in London, has gained recognition for its dynamic and innovative approach to storytelling. Known for its bold visual style and compelling narratives, the studio’s work, including the League of Legends cinematic animations, provides a unique perspective on professional practices within the 2D animation industry. Through my research,…

  • Exploring Nexus Studios’ Professional Practice

    Nexus Studios, a dynamic creative hub based in London, is celebrated for its innovative work across animation, interactive media, and storytelling. Their portfolio spans a diverse range of styles and mediums, including stop-motion, 2D animation, and cutting-edge applications of AI. Recently, I had the privilege of visiting their studio, where they shared insights into their…

  • Simulated work experience

    In this simulated work project, I will assist Brionne Aya Whiskey in completing her graduation animation “Miss Universe.” In this 2D animation project, I will utilize software such as TVpaint, Toon Boom, Harmony, etc. Synopsis: After many years of the pageant only being open to contestants from Earth, Miss Universe became applicable to all beings…

  • Unit 1 Practice based research

    In the process of studying animation in Unit 1, I participated in various exercises, each providing me with unique learning experiences and inspiration. Here are my reflections on some of these exercises: Bouncing Characters: Through learning and practising follow-through and bouncing ball techniques, I gained a deep understanding of weight and dynamics in animation. By…

  • The Historical Development and Conceptual Evolution of Chinese Animation

    Summary: This article examines the diverse developmental stages of Chinese animation, elucidating its unique traits and interconnectedness, aiming to provide a directional reference for theoretical and industry advancement. Over the past century of Chinese animation development, different historical periods have witnessed various conceptual expressions, from the “cartoon films” of the Republican era to the “fine…